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Common Writing Mistake: Directionless Plot

Plot, by definition, is the main events in a story or play.  A key thing to note here is that plot shapes the story like the framework for a house.  Details should be filled in but without logical framework the structure will collapse. Something that I see during the beta reading process is the trap of directionless plot.  To continue the construction metaphor, the author gets so fixated on putting one  piece of framing in a particular space that he fails to notice how it might affect the entire structure. Every piece of plot should build off each other.  Do the characters really  need to explore that mysterious tomb?  Or do you just want to have a scene where it might be cool to fight the living dead?  How does exploring that tomb add to the other  plot points? Now, this is not to say that there cannot be subplots that veer away from the main plot.  In longer stories, subplots and character development are what make a story memora...

6 Years Writing

.... and I forgot my own writing anniversary. But that's ok.  I don't think that's a bad thing.  I've stopped thinking about writing milestones, to be honest.  Writing is now something that I do as part of my day, no questions asked. This is interesting because it's the same for music, I've found.  When first learning a musical instrument we are very goal-oriented.  I'm on "the next" piece in a book.  But if you tough it out long enough you lose track of how many pieces you know and it just becomes a thing. Over the past two writing years I've noticed that I've become less profit-driven with writing.  Getting more sales was highly motivating to me when I first started on this publishing journey.  But I noticed that my mindset has switched from needing  to get sales to "Oh, look at that I got a sale.  How nice." My mindset right now I think would have frustrated freshly-published me a few years ago.  But something I've ...

Why I Write about Elves: Terry Brooks at TEDxRainier

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Prolific bestselling author of epic fantasy literature, Terry Brooks shares what inspires him to write, discusses what writers and readers bring to written works, and explores how fantasy literature can be a domain for resolving challenging questions and issues.

Common Writing Mistake: World Building

World building is a tricky subject because there is no one-size-fits-all solution to the problem.  Ask ten writers how they attempt to make their fantasy world rich and immersive and you will probably get ten different answers.  And this is not necessarily a bad thing!  World building is what gives a story its flavor. When I work on beta reading projects I would say that world building issues usually falls under one of two categories: 1) The Information Dump or 2) The Assumption The information dump is exactly how it sounds.  Instead of creating a rich, sensory experience for the reader in gradual pieces, the author dumps everything the reader needs to know about a character/place into one huge blob of text.  Why is this a problem?  It's boring for one thing.  For another, a huge blob of text does not necessarily enhance the reading experience.  Just because the reader received the explanation once does not mean that he/she will retain a...

Review of "Never Chase Space Potatoes with Teenage Girls," a short story by Mack Moyer

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Summary: Mike takes his dying mother to a desolate island resort, eagerly awaiting his inheritance once the old gal kicks the bucket, then finds himself in the company of a beautiful teenage girl. Naturally, Mike and his new friend are visited by what could only be described as the cutest space potato of all time. Review: Moyer's short could be summarized with one word: trippy.  Whether or not this works entirely boils down to taste.  A reader could find this story amusing just as easily as he could find it ridiculous. I found myself favoring the amused side of the spectrum.  It was weird and random but I couldn't help but smile as I read about killer potatoes.  My only gripe was the the story felt just a tad too fluffy.  It would have been nice if it was a little bit more about a bitter son waiting for his mom to die and less about a drug trip.  I feel like it would have made the twist at the end more profound. Regardless, it's a fun,...

Creative Writing Lessons: Bestselling, award winning author Neil Gaiman on writing

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Common Writing Mistake: Spacial Awareness

I brought up in a previous post the idea that writing is like an RPG game .  For me, I like the Role Playing Game comparison because it uses numbers and strict rules.  Numbers and rules are not ambiguous like plot. This idea of strict rules continues when it comes to spacial awareness.  If a character can only move three spaces per turn then it would take two turns to move six spaces.  This is a limit to movement and actions. The same is true for characters in a book.  Unless a character has magical abilities or super powers, there is a limit to what the standard human can do.  If the character is on one side of the planet in one chapter, that same character cannot suddenly appear on the other side of the planet that same day.  Enough story time must pass that allows for the character to travel that journey. This is a trap that I see authors fall into quite a bit while beta reading.  All too often I see the movement and actions of characters...